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Index:
1. Allgemeines
2. Installation
3. Was macht der Mod?
4. Interaktion mit anderen MOD

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1.
Mod: Morrowind-kologie
Author: Sabregirl
bersetzung: Scharesoft
Kontakt: Scharesoft@online.de
Portal: www.scharesoft.de

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2.
Installiere alles vorschriftsgem.
Dann fge die File "Morrowind-kologie" in den Data Files Ordner ein.
Danach starte Morrowind und gehe auf Zusatzdateien. Dort aktiviere "Morrowind-kologie.esp".

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3.
Dieses Plugin macht die Umwelt von Morrowind Lebhafter mit den Standartmonster und einigen neuen.
Es gibt z.B. nun Hirsche, Ziegen und Hasen. 
Insgesamt wird hierdurch die Welt von Morrowind um einiges verschnert.

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4.
Dieser Mod ist mit allen Mods kompatibel, die ich kenne.

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original Readme:
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     The Elder Scrolls III
           MORROWIND: 
            Sabregirl's Morrowind Ecology
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. About this mod
5. Potential conflicts
6. Version History



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     1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into your Bethesda Softworks
directory. 

Note 
This plugin was developed using version 1.6.1820 of Morrowind.
It should run correctly on other versions but has not been tested.


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     2. PLAYING THE PLUGIN

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This plugin comes in three "flavors" 
Pick ONE of the following: (PICK ONE ESM and select the corresponding esp)

1. SG-MW-ecology-BM.esm AND SG-MW-ecology-BM-plugin.esp
	This plugin "balances" Morrowind wildlife according to ecological rules.
	This is what most people will want to use.

2. SG-MW-ecology-carnivore.esm AND SG-MW-ecology-carnivore-plugin.esp
	This plugin does the same as the above AND forces the player 
	to become carnivorous and must hunt creatures to live. It also adds meat 
	items to all of the creatures. See specific read-me for more info.

3. SG-MW-ecology-WW.esm AND SG-MW-ecology-WW-plugin.esp
	This plugin does the same thing as the MW ecology mod but adds the ability
	for bloodmoon werewolf characters to "feed" on the new creatures. 
	See specific read-me for more info.


From the Morrowind Launcher, select Data Files and check the box 
next to the plugin you wish to use.

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     3. Save Games

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This plugin has been cleaned with TESAME. 

You should backup your saved game before adding any new esp files to it. 

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     4. About this mod

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The plugin adds several new creatures, three species of deer, two kinds of rabbits
and a mountain goat to Solstheim. A few deer and some rabbits may be found in the Grazelands.
This plugin also attempts to "balance" the compliment of creatures according to ecological rules.
i.e. far fewer predatory creatures than herbivores. On Solstheim you'll notice
mostly, deer, frostboar, and rabbits. Wolves and bears are much more unusual.
On Vvardenfell you'll notice far fewer Kagouti and Alit than Guar, scribs or alits.
Daedra have been removed from the leveled lists of the grazelands and many other areas.
Small herds of Guar have been added around the grazelands and ashlands.
Leveled Creatures have been changed in almost all regions. 

The creatures themselves have also been changed - they are very fast and hard
to catch. You may notice some idiosynchrosies in their running patterns i.e.
Running a few feet and stopping. This seems to be a MW flee bug and nothing I can really 
do anything about.


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     5. Potential conflicts

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Any mod that changes standard morrowind creatures (other creature pacifying mods)
will conflict with this mod.

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     6. Version History

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version 1.6
Split plugin into master AND esps to eliminate error messages.*sigh*

version 1.5
Converted to master files to reduce doubling
Fixed script error in werewolf version
Fixed conflict with Pegas Horse Ranch

version 1.0
First public release


Readme composed by:

Sabregirl
kindersa@msu.edu
http://sabregirl.tesmods.net
http://www.sabregirl.com
8 April 2005

